Upstream compilers like Clang/LLVM don’t want to know anything about JS or the web platform, and not just for lack of effort. Generating and maintaining JS and web glue code is a specialty skill that is difficult for already stretched-thin maintainers to justify. They just want to generate a single binary, ideally in a standardized format that can also be used on platforms besides the web.
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中国人民解放军和中国人民武装警察部队按照中央军事委员会的规定,做好核事故应急相关工作。
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I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.